Gin Rummy
Knock with little deadwood, or go gin. 2 players.
Also known as Gin and Knock Rummy.
How to play Gin Rummy
- 1Each player gets ten cards. On your turn, draw from the stock or take the top discard, then discard one card (not the one you just took).
- 2Aim to form melds: sets of three or four of a rank, or runs of three or more in one suit. Aces are low only (A-2-3). Cards not in a meld are deadwood: aces 1, picture cards 10, others their number.
- 3When your deadwood is 10 or less, you may knock instead of discarding. Your melds are laid out for you. With no deadwood at all, that's gin.
- 4After a knock (but not gin), the other player lays off their loose cards onto the knocker's melds, then their deadwood is counted.
- 5The knocker scores the difference in deadwood. If the defender's deadwood is equal or lower, that's an undercut: the defender scores the difference plus 25. Gin scores 25 plus the defender's deadwood.
- 6If the stock gets down to two cards with nobody knocking, the hand is a draw.
- 7The game ends when someone reaches 100. The winner adds 100, and each player adds 25 for every hand they won.
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