Indian Rummy
Thirteen cards, two decks and a cut joker. Make two runs, one of them pure, and declare. Reach 101 and you’re out. 2–6 players.
Also known as 13 Card Rummy and Paplu.
How to play Indian Rummy
- 1Two decks with two jokers. Everyone gets 13 cards. One card is turned face up beside the stock: every card of its rank is a joker for this deal (if it's a joker itself, aces are). The next card starts the discard pile.
- 2On your turn, draw from the stock or take the top discard, then discard one card (not the one you just took). Jokers in the discard pile stay there.
- 3Group your cards into runs (three or more in a row in one suit; an ace goes below the 2 or above the king) and sets (three or four of a rank, all different suits). Jokers can stand in for any card.
- 4A complete hand needs at least two runs, and one of them must be pure: no jokers standing in. Every other card must be in a run or a set. When you have one, pick a card to throw and declare.
- 5When someone declares, everyone else counts the cards they couldn't meld: aces and picture cards 10, the rest their number, jokers nothing. Without a pure run and a second run, every card counts. Nobody pays more than 80.
- 6Before your first draw you may drop out of the deal for 20 points; later it costs 40. If everyone else drops, the last player wins the deal.
- 7Points are bad. Reach 101 and you're out. The last player left wins.
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