Rush 10
Race through ten levels of Groups and Sequences. 2–6 players.
How to play Rush 10
- 1On your turn, draw one card from the draw pile or the top of the discard pile.
- 2After drawing, you may lay down your current level, add cards to any laid-down pile, then discard one card to end your turn unless the round has ended.
- 3A Group is cards with the same number. A Sequence is consecutive numbers. Wild cards can stand in for a number or color.
- 4A Skip card is discarded to make a chosen opponent miss their next turn. Nobody may draw a Skip from the discard pile. Skip cards cannot be used in a Group, Sequence, or color level.
- 5You can lay down only your current level, and only once per round. After laying it down, you can add matching cards to any player's laid-down piles.
- 6The round ends immediately when every player has laid their current level, or when a player empties their hand. Players who laid their level advance; everyone scores the cards left in hand.
- 7The first player to complete Level 10 wins. If more than one player completes it in that round, the lowest score wins.
- 8Scoring: Number cards 1–9: 5 points each
- 9Scoring: Number cards 10–12: 10 points each
- 10Scoring: Skip cards: 15 points each
- 11Scoring: Wild cards: 25 points each
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