Rush 10

Race through ten levels of Groups and Sequences. 2–6 players.

Who To Play With

or
bots

How to play Rush 10

  1. 1On your turn, draw one card from the draw pile or the top of the discard pile.
  2. 2After drawing, you may lay down your current level, add cards to any laid-down pile, then discard one card to end your turn unless the round has ended.
  3. 3A Group is cards with the same number. A Sequence is consecutive numbers. Wild cards can stand in for a number or color.
  4. 4A Skip card is discarded to make a chosen opponent miss their next turn. Nobody may draw a Skip from the discard pile. Skip cards cannot be used in a Group, Sequence, or color level.
  5. 5You can lay down only your current level, and only once per round. After laying it down, you can add matching cards to any player's laid-down piles.
  6. 6The round ends immediately when every player has laid their current level, or when a player empties their hand. Players who laid their level advance; everyone scores the cards left in hand.
  7. 7The first player to complete Level 10 wins. If more than one player completes it in that round, the lowest score wins.
  8. 8Scoring: Number cards 1–9: 5 points each
  9. 9Scoring: Number cards 10–12: 10 points each
  10. 10Scoring: Skip cards: 15 points each
  11. 11Scoring: Wild cards: 25 points each

More rummy & melding games

All 220 games, free, in your browser.