Rising Wilds

Eleven rounds, five suits, and the wild card climbs every round. 2–6 players.

Who To Play With

or

How to play Rising Wilds

  1. 1Rising Wilds uses two decks of five suits (stars, hearts, clubs, spades and diamonds) running 3 to King, plus six jokers.
  2. 2There are eleven rounds. Round one deals 3 cards each, round two 4, and so on up to 13 cards in the last round.
  3. 3The rank that matches the hand size is wild that round: 3s in the first round, 4s in the second, up to Kings in the last. Jokers are always wild.
  4. 4On your turn, draw from the stock or take the top discard, then discard one card. You can't throw back the card you just took from the discard pile.
  5. 5Melds are sets of three or more cards of the same rank (any suits) or runs of three or more in a row in one suit. Wild cards can stand in for anything, and three or more wilds make a set on their own.
  6. 6If, after drawing, all your cards but one fit into melds, you can go out: discard that last card and your melds are laid down. Everyone else gets one final turn, then lays down whatever melds they can.
  7. 7When the stock runs out, the discards (all but the top card) are shuffled into a new stock. If that has happened three times already, the round ends and everyone lays down what they can.
  8. 8Cards you can't meld count against you: their number (Jack 11, Queen 12, King 13), 20 for a wild of the round, 50 for a joker. After eleven rounds the lowest total wins; tied players share the win.

More rummy & melding games

All 225 games, free, in your browser.