Kalooki
Open with forty points, steal jokers from the melds, and stay under 150 to outlast everyone. 2–6 players.
Also known as Kaluki and Kalookie.
How to play Kalooki
- 1Two decks and four jokers. Everyone gets thirteen cards. On your turn, draw from the stock or take the top discard, then end your turn by discarding one card.
- 2Melds are sets (three or four cards of one rank, all different suits) or runs (three or more in a row in one suit). Aces go low in A-2-3 or high in Q-K-A, but a run can't turn the corner. Jokers stand in for any card.
- 3Opening: your first lay-down must be worth at least 40 points, put down all at once. Number cards count their number, pictures 10, aces 11 (1 when low in a run), and a joker counts as the card it replaces.
- 4You can only take the discard before you've opened if you open with it straight away. If you can't, put it back and draw from the stock.
- 5Once you've opened, you may lay down more melds, add cards to any meld that's down, and swap a card from your hand for a joker in any meld, when your card fits exactly where the joker was.
- 6Go out by getting rid of every card, with or without a final discard. Everyone else adds up what they're holding: jokers 25, aces 11, pictures 10, other cards their number. Reach 150 and you're out. The last player left wins.
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