Hand and Foot
Play out your hand, then your foot. Partners score together. 4 players, in partnerships.
How to play Hand and Foot
- 1Four players in two partnerships, sitting across from each other. Five decks with jokers are shuffled together. Everyone gets two piles of eleven: a hand to play first, and a foot kept face down until the hand is used up.
- 2Jokers and 2s are wild. Red 3s can't be melded and cost 100 points if you're caught holding one; black 3s can't be melded either, and discarding one stops the next player taking the pile.
- 3On your turn, draw two cards from the stock, or take the top seven cards of the discard pile by melding its top card with a natural pair of the same rank from your hand. Then meld if you like, and discard one card.
- 4Melds are 3 to 7 cards of one rank (no runs), with more natural cards than wilds. Partners share melds. Seven cards close a meld as a book: clean (no wilds) is worth 500, dirty 300. Once a book closes, you can start another meld of the same rank.
- 5Your side's first meld each round must be worth at least 50, 90, 120 and then 150 points in the four rounds. Card values: jokers 50, aces and 2s 20, kings to 8s 10, 7s to 4s and black 3s 5.
- 6When your hand runs out you pick up your foot and carry on. To go out you must be playing your foot and your side must have at least one clean and one dirty book; meld or discard your last card. Until then keep at least two cards in your foot.
- 7Each round scores every melded card, the books, and 100 for going out, minus everything left in hands and feet (red 3s 100 each). After four rounds the higher total wins.
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