Scopa
Capture by matching and sums. Clear the middle for a scopa. 2–4 players.
How to play Scopa
- 1Scopa uses 40 cards: Ace to 7 plus the Jack, Queen and King, which count 8, 9 and 10. Diamonds play the part of coins.
- 2Four cards go face up in the middle and everyone gets three. Four players play as partners sitting across from each other.
- 3On your turn play one card. If it matches a card in the middle's value you must take that card (choose which if there are several). If there's no single match, you may take any group of cards in the middle that adds up to it. If you can't take anything, the card stays in the middle.
- 4Clearing the middle is a scopa, worth a point (except on the very last play of the deal).
- 5When hands are empty, everyone gets three more until the deck runs out. Whoever made the last capture takes whatever is left in the middle.
- 6After each deal: 1 point each for most cards, most coins, the 7 of coins (sette bello) and the best primiera (your best card in each suit: 7 = 21, 6 = 18, Ace = 16, 5 = 15, 4 = 14, 3 = 13, 2 = 12, face cards 10; you need all four suits). Ties score nothing.
- 7The first side to 11 or more, ahead of everyone, wins.
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