Seep
North India’s capturing game. Bid a house, build and raise houses from 9 to 13, and clear the middle for a 50-point seep. 2–4 players, in partnerships.
How to play Seep
- 1Seep, also called Sweep, is a capturing game from North India and Pakistan. Four players play as partners sitting across from each other; two or three play alone. Cards count their rank: Ace 1, number cards their number, Jack 11, Queen 12, King 13.
- 2The player after the dealer gets four cards first and bids a value from 9 to 13 that they hold. Four cards are then turned up in the middle, and the bidder’s first play must use the bid: take with a card of that value, build a house of it, or throw a card of that value down. Then everyone gets dealt up to twelve cards; with two or three players, more follow when hands run out.
- 3On your turn play one card. Take: pick up cards in the middle that add up to its value, as many separate groups as you can, plus the house of that value. Build: put it with cards in the middle to make a house worth 9 to 13, which you may only do while holding another card of that value. Or throw it in the middle.
- 4There is only one house of each value. Adding cards that make exactly its value again cements a house, and loose cards of its value join it. You can raise an opponent’s house that isn’t cemented to a higher value you hold. A card worth a house’s value can’t be thrown: it takes the house or cements it.
- 5While you own a house you must keep a card of its value, and you can’t just throw a card down. Whoever cements or raises a house becomes its owner.
- 6Clearing the middle is a seep, worth 50 points (except on the very last play). Whoever took last also gets whatever is left. Then count your cards: every spade is worth its value, the other three Aces 1 each and the 10♦ 6, for 100 in all.
- 7A side that ends a deal 100 or more points ahead of everyone else wins.
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