Solo Whist

Every player for themselves. Propose for a partner, go Solo, dodge every trick in a Misère, or call Abundance and name trump. 4 players.

Who To Play With

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How to play Solo Whist

  1. 1Four players, each playing for themselves, with 13 cards each. The dealer's last card is dealt face up: its suit is trump for a Proposal or a Solo, and the dealer keeps it until they play it.
  2. 2Starting left of the dealer, each player passes or calls something higher than the call before. Once you pass you're out of the bidding. From lowest to highest the calls are Proposal, Solo, Misère, Abundance and Abundance Declared.
  3. 3Proposal asks for a partner, who can be anyone: another player may Accept, and the two of you must take 8 tricks between you. If nobody accepts, the proposer may go Solo or higher, or pass.
  4. 4Solo: take 5 tricks on your own. Misère: take no tricks at all, with no trump. Abundance: take 9 tricks on your own, and you choose trump. Abundance Declared: take all 13, choosing trump and leading first.
  5. 5If everyone passes, the cards are thrown in and the deal moves on.
  6. 6The player left of the dealer leads (the declarer leads in Abundance Declared). Follow suit if you can. The highest trump wins the trick, otherwise the highest card of the suit led; aces are high. The winner leads next.
  7. 7A Misère is over as soon as the declarer takes a trick, and Abundance Declared as soon as they lose one. Every other contract is played to the last trick.
  8. 8Values: Proposal 6, Solo 6, Misère 12, Abundance 18, Abundance Declared 36. In a Proposal, Solo or Abundance each trick over or under the target adds 1.
  9. 9A lone declarer who makes it collects the value from each of the other three; one who fails pays each of them. In a Proposal, each partner gains the value and each opponent loses it, or the other way round if the partners fall short.
  10. 10After 8 deals, the highest total wins.

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