Razz

Seven-card stud upside down. The lowest hand wins, so hope for A-2-3-4-5. 2–7 players.

Who To Play With

or
bots

How to play Razz

  1. 1Seven-card stud played for the lowest hand. The best possible hand is A-2-3-4-5, and the worst cards you can catch are pairs and kings.
  2. 2Make the lowest five-card hand you can from your seven cards. Aces are always low, and straights and flushes don't count against you. Compare hands from the top card down: 7-5-4-3-2 beats 8-4-3-2-A, and 8-6-4-2-A beats 8-6-5-2-A. A hand with a pair loses to any hand without one.
  3. 3No blinds and no shared board. Everyone puts in a small ante, then gets two cards face down and one face up (third street). The highest card showing must open with a forced bring-in; kings are highest and aces lowest, and between equal ranks spades bring it in first, then hearts, diamonds and clubs. The next player may fold, call the bring-in, or complete it to a full small bet.
  4. 4Then come three more face-up cards, one at a time (fourth, fifth and sixth street), and a last card face down (seventh street), with a round of betting after each. From fourth street on, whoever shows the lowest cards acts first (ties go to the first of them after the dealer).
  5. 5This is fixed limit: every bet and raise is exactly one unit, and each betting round allows a bet and up to 3 raises. On third and fourth street the unit is the small bet; from fifth street on it's the big bet, twice as much. At the first stakes that's an ante of 4, a bring-in of 10 and bets of 20/40.
  6. 6A card is burned before each street. With seven players the deck can run short on seventh street; then a single card is dealt face up in the middle instead, and it counts as everyone's seventh card.
  7. 7Watch the up cards: a high card or a pair showing is bad news for that player, and the low cards others show are cards you can't catch. Players who fold leave their face-up cards showing, dimmed.
  8. 8Play chips only — never real money. Everyone starts with 1000 chips; run out and you're out of the game.
  9. 9To keep games a sensible length, the stakes rise every 5 hands and the game ends after 50 hands (or as soon as one player has every chip). Most chips wins.
  10. 10If you're all in, you can only win as much from each opponent as you put in; the rest goes to side pots that the others play for.
  11. 11At a showdown everyone still in shows their hand. Equal hands split the pot.

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