Preference
The classic three-player game of Russia and Eastern Europe. Climb the bidding a step at a time, take the talon, and decide whether to whist against the declarer. 3 players.
Also known as Preferans.
How to play Preference
- 1A game for three with 32 cards: 7, 8, 9, 10, Jack, Queen, King and Ace of each suit, Ace high. Everyone gets ten cards and two more lie face down in the middle as the talon.
- 2Bidding starts left of the dealer. A contract is a number of tricks out of ten and a trump suit, and they climb one step at a time: 6♠, 6♣, 6♦, 6♥, 6 no trumps, then 7♠ and so on up to 10 no trumps. On your turn bid the next step or pass. Once you pass you're out of the bidding.
- 3Misère is a promise to take no tricks at all, with no trumps. It sits just above 8 no trumps, and you can only call it if it's your first call.
- 4The winner of the bidding shows everyone the talon, takes it, and sets two cards aside face down. Then they name the contract: what they bid, or anything above it up to one level higher. A misère stays a misère.
- 5Each of the other two then says whist (play against the contract) or pass. If both pass, the declarer is given the contract without playing. Nobody whists against a misère: the others simply try to make the declarer take a trick.
- 6The player left of the dealer leads first. Follow suit if you can; if you can't, you must play a trump if you have one. The highest trump wins the trick, otherwise the highest card of the suit led, and the winner leads next.
- 7Contracts of 6, 7, 8, 9 and 10 tricks are worth 2, 4, 6, 8 and 10. Making yours scores five times its worth; for each trick you fall short you lose five times its worth. A misère scores 50 if you take no tricks, and costs 20 for every trick you take.
- 8Each whister scores the contract's worth for every trick they took, and a lone whister counts both defenders' tricks. The defenders must take 4 tricks between them against a six, 2 against a seven and 1 against anything higher; each trick they fall short costs every whister the contract's worth.
- 9If all three pass, the deal is played with no trumps and everyone tries to dodge tricks: each trick you take costs 2, and taking none scores 5.
- 10A game is 12 deals, so everyone deals four times. The highest score after the last deal wins.
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