Pepper
The Midwest’s bidding game with the Euchre deck. Six cards each, bid for the tricks your side will take, or call Pepper and take all six alone. 4 players, in partnerships.
Also known as Bid Euchre.
How to play Pepper
- 1Four players in two partnerships, using only the 9s through aces (24 cards). All the cards are dealt: six each.
- 2Starting left of the dealer, each player bids once: the number of tricks their side will take, at least 3 and more than the bid before, or Pepper, or pass. If the other three pass, the dealer must bid.
- 3The highest bidder names trump: any suit, or no trump.
- 4Pepper is a bid to take all six tricks alone. The bidder's partner passes them a card, the bidder passes one back, and the partner sits the hand out.
- 5With a suit as trump, its jack (the right bower) is the highest card, then the other jack of the same color (the left bower), which counts as a trump in every way. Then A, K, Q, 10, 9. At no trump, aces are high and jacks are plain.
- 6Before play, the defenders may fold and let the bidders score their bid. If either defender wants to play, the hand is played.
- 7The bidder leads the first trick. Follow suit if you can; the highest trump wins, otherwise the highest card of the suit led. The winner leads the next trick.
- 8Bidders who take at least their bid score a point per trick taken (Pepper scores 12). Short, and they lose the bid (12 for Pepper). Defenders score a point per trick, but lose the bid (6 for Pepper) if they play on and take none.
- 9The first side to 30 points wins. If both sides pass 30 on the same hand, the higher score wins.
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