Guandan
China’s great partnership climbing game. Two decks, wild hearts, and bombs up to all four jokers. Go out first to climb levels. 4 players, in partnerships.
How to play Guandan
- 1Guandan is a partnership climbing game from China for four players, partners sitting opposite. It uses two decks with all four jokers: 108 cards, 27 each. Each side has a level, starting at 2. This version is a short game: the first side to win a deal on its own level 10 wins.
- 2The level of the side that won the last deal is in play (2 in the first deal). Cards rank from 2 up to A, then the level rank, then the small (black) joker and the big (red) joker. The two hearts of the level rank are wild: each may stand in for any card except a joker. Suits matter only in straight flushes.
- 3Plays: a single, a pair, three of a kind, three of a kind with a pair, a straight of exactly five ranks, three pairs in a row, or two threes of a kind in a row. In a row, every rank keeps its usual place (the level rank too), and an ace may go low (A-2-3-4-5) or high (10-J-Q-K-A). Jokers go only alone or as a pair of the same joker.
- 4Bombs beat every ordinary play: four or more of a kind (more cards beat fewer, then the higher rank), and the straight flush (five in a row in one suit), which beats a bomb of five but loses to six or more. All four jokers together beat everything.
- 5Whoever leads plays anything. In turn, beat the last play with the same kind of play, only higher, or with a bomb; or pass. Passing doesn’t stop you playing later. Once everyone else still holding cards has passed, whoever played last leads again. If they have just gone out, their partner leads instead.
- 6The deal ends when both players of one side are out. The side of the first player out wins it and goes up 3 levels if the partner went out second, 2 if third, and 1 if last. To win the game, a side on level 10 must win a deal on its own level without the partner going out last.
- 7From the second deal on, whoever went out last gives their highest card (never a wild heart) to whoever went out first, who gives back any card from 2 to 10. If both players of a side went out last, each gives one: the higher card goes to the first player out and the other to the second, and each gives one back. Everyone sees these cards. A side giving tribute that holds both big jokers gives none. Whoever gave the higher tribute leads; with no tribute, the first player out last time leads.
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